static const uint8_t game_over_bitmap[] PROGMEM = {
0x61, 0x07, 0x00, 0x1c, 0x22, 0x22, 0x2a, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 
0x12, 0x12, 0x12, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x0c, 0x18, 0x0c, 0x3e, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x2a, 0x2a, 0x2a, 0x22, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x22, 0x22, 0x22, 0x1c, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x18, 0x30, 0x18, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x3e, 0x2a, 0x2a, 0x2a, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x12, 0x12, 
0x3a, 0x2c, 0x00
};

static const uint8_t game_over_mask[] PROGMEM = {
0x61, 0x07, 0x3e, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x7f, 
0x7f, 0x7f, 0x7f, 0x7f, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x7f, 0x3e, 0x7f, 0x7f, 
0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x77, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x7f, 0x7f, 0x77, 0x7f, 0x7f, 0x3e, 0x00, 
0x00, 0x00, 0x00, 0x00, 0x1f, 0x3f, 0x7f, 0x7c, 0x7f, 0x3f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x77, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 
0x7f, 0x7f, 0x7e
};

